About the Course
This course focuses on developing creative thinking, innovative engineering product design, project management, entrepreneurship skills, and understanding Intellectual Property Rights. Students will engage in hands-on projects and case studies to apply theoretical knowledge.
This course provides practical experience in engineering by focusing on UI/UX design, Python and Raspberry Pi fundamentals, version control with Git and GitHub, data visualization using Tableau, Lean Six Sigma principles, and engineering ethics. It emphasizes project-based learning and collaboration.
Engineering Exploration 1
Course Overview
- 1.1 Definition of Design Thinking, Need for Design Thinking
- 1.2 Objectives of Design Thinking, Concepts and Brainstorming
- 1.3 Stages of Design Thinking Process (Empathize, Define, Ideate, Prototype, Test), Understanding Problem Solving
- 1.4 Process of Engineering Product Design, Stages of Product Design
- 1.5 Parameters of Product Experience, Feedback Loop, Addressing Ergonomic Challenges and User Focused Design
- 2.1 Introduction to Arduino, Understanding Arduino IDE
- 2.2 Fundamentals of Arduino Programming, working with LEDs
- 2.3 Push buttons, Relay, Sensors, DC Motor, Servo Motor, Stepper Motor
- 2.4 LCD, Bluetooth, RFID and Wi-Fi technology
- 2.5 Introduction to Code Free App Development using MIT App Inventor
- 3.1 Overview of 3D Printing Technology, Applications of 3D Printing
- 3.2 3D Printers and its types, 3D Printer Filament Materials
- 3.3 Designing 3D objects on CAD tool, Slicer Software and creating a G-Code
- 3.4 Operating a 3D printer machine, Introduction to laser cutting, Vector Designing
- 3.5 Solid design, no fill design, operating a Laser Cutting Machine
- 4.1 Introduction to Project Management, The Project Management Cycle
- 4.2 Computer based project management, Role of Project Manager, Project Organization
- 4.3 Tools and techniques for project management (GANTT chart, PERT & CPM, PERT Technique)
- 4.4 Performance Measures in Project management, Risk Analysis Overview, Financing of Projects
- 5.1 Meaning and concept of entrepreneurship, traits of an entrepreneur
- 5.2 Types of entrepreneur, art of team formation, teamwork planning
- 5.3 Service vs Product businesses, validating your idea Understanding Business Model Canvas
- 5.4 Meaning and significance of a business plan, components of a business plan
- 5.5 Fundraising, Business Licenses, business permits, choosing a form of business organization, sole proprietorship
- 5.6 Partnership, corporations, Limited Liability company, Pitching Business Ideas
- 5.7 Importance of Networking, Exit options: Evaluating opportunities for acquisition; Growth financing, Scalability & efficiency improvements
- 6.1 Introduction to Intellectual Property Rights, Kinds of Intellectual Property Rights
- 6.2 Patent Act 1970, Patentability criteria, Rights of patentee
- 6.3 Procedure for granting a patent and obtaining patents, Transfer of patent rights
- 6.4 Infringement, International Regime Relating to IPR, RIPS and other Treaties (WIPO, WTO, GATTS)
- 6.5 Copyright Act, 1957, Procedure of obtaining copyright, Introduction to Trademarks
- 6.6 Kinds of Trademarks, Registration of Trademark
Engineering Exploration 2
Course Overview
- 1.1 Principles of a good design, User Centered Design
- 1.2 Typography, Color Theory, Grid system, Imagery and Iconography
- 1.3 Interaction Design, Micro interaction, Responsive design
- 1.4 Animation and transitions, Usability testing, A/B Testing
- 1.5 User Testing, Prototyping and Wireframing
- 2.1 Python Overview: Variables, functions, loops, conditional statements
- 2.2 Introduction to Raspberry Pi, Different boards of Raspberry Pi
- 2.3 OS basics, working with Raspberry Pi Pico and Raspberry Pi 4 board
- 2.4 Flashing Raspbian OS on SD Card, Interfacing Raspberry Pi with external devices (LED, Push button, sensors, touch screen, Pi Camera)
- 2.5 IoT Fundamentals, Designing IoT applications using Raspberry Pi board
- 3.1 Introduction to Version Control, Installing Git on local machine
- 3.2 Git repositories, basic Git commands, branching and merging, from local to remote repository
- 3.3 Understanding GitHub interface, Understanding Forks and Pull requests
- 3.4 Opening and Closing Issues, Collaboration, GitHub Actions: an overview
- 4.1 Introduction to data visualization, installing Tableau on local machine
- 4.2 Understanding Tableau terminology and workspace
- 4.3 Connecting to different data sources, sorting, filtering, and grouping data, creating different charts on Tableau
- 4.4 Basic calculations in Tableau, build interactive dashboards, share, and publish visualizations
- 5.1 Introduction to Six Sigma, Six Sigma Philosophy
- 5.2 DMAIC (Design, Measure, Analyze, Improve, Control), Key Concepts and Terminologies
- 5.3 Six Sigma Tools and Techniques, Understanding Lean, Combining Lean and Six Sigma
- 5.4 Benefits and Challenges of Six Sigma, Six Sigma applications in different sectors
- 6.1 Ethical considerations in Engineering Design
- 6.2 Understanding Ethical Dilemmas and Decision Making
- 6.3 Case Studies of Ethical Issues in Design, Codes of Conduct and Professional Standards
- 6.4 Sustainability and Sustainable Development Goals, Three Pillars of Sustainability
Course Outcomes
- Develop new ways of creative thinking and learn the innovation cycle of design thinking process for developing innovative products.
- Propose real-time innovative engineering product design and choose appropriate frameworks, strategies, and techniques during prototype development.
- Comprehend the art of Project Management and its associated best practices.
- Develop entrepreneurial mind set and skills through case studies and business stimulations and become aware about the Intellectual Property Rights.
- Develop new ways of creative thinking and learn the innovation cycle of design thinking process for developing innovative products.
- Propose real-time innovative engineering product design and choose appropriate frameworks, strategies, and techniques during prototype development.
- Comprehend the art of Project Management and its associated best practices.
- Develop entrepreneurial mind set and skills through case studies and business stimulations and become aware about the Intellectual Property Rights.