ENGINEERING EXPLORATION

About the Course

This course focuses on developing creative thinking, innovative engineering product design, project management, entrepreneurship skills, and understanding Intellectual Property Rights. Students will engage in hands-on projects and case studies to apply theoretical knowledge.

This course provides practical experience in engineering by focusing on UI/UX design, Python and Raspberry Pi fundamentals, version control with Git and GitHub, data visualization using Tableau, Lean Six Sigma principles, and engineering ethics. It emphasizes project-based learning and collaboration.

Engineering Exploration 1

Course Overview

  • 1.1 Definition of Design Thinking, Need for Design Thinking
  • 1.2 Objectives of Design Thinking, Concepts and Brainstorming
  • 1.3 Stages of Design Thinking Process (Empathize, Define, Ideate, Prototype, Test), Understanding Problem Solving
  • 1.4 Process of Engineering Product Design, Stages of Product Design
  • 1.5 Parameters of Product Experience, Feedback Loop, Addressing Ergonomic Challenges and User Focused Design
  • 2.1 Introduction to Arduino, Understanding Arduino IDE
  • 2.2 Fundamentals of Arduino Programming, working with LEDs
  • 2.3 Push buttons, Relay, Sensors, DC Motor, Servo Motor, Stepper Motor
  • 2.4 LCD, Bluetooth, RFID and Wi-Fi technology
  • 2.5 Introduction to Code Free App Development using MIT App Inventor
  • 3.1 Overview of 3D Printing Technology, Applications of 3D Printing
  • 3.2 3D Printers and its types, 3D Printer Filament Materials
  • 3.3 Designing 3D objects on CAD tool, Slicer Software and creating a G-Code
  • 3.4 Operating a 3D printer machine, Introduction to laser cutting, Vector Designing
  • 3.5 Solid design, no fill design, operating a Laser Cutting Machine
  • 4.1 Introduction to Project Management, The Project Management Cycle
  • 4.2 Computer based project management, Role of Project Manager, Project Organization
  • 4.3 Tools and techniques for project management (GANTT chart, PERT & CPM, PERT Technique)
  • 4.4 Performance Measures in Project management, Risk Analysis Overview, Financing of Projects
  • 5.1 Meaning and concept of entrepreneurship, traits of an entrepreneur
  • 5.2 Types of entrepreneur, art of team formation, teamwork planning
  • 5.3 Service vs Product businesses, validating your idea Understanding Business Model Canvas
  • 5.4 Meaning and significance of a business plan, components of a business plan
  • 5.5 Fundraising, Business Licenses, business permits, choosing a form of business organization, sole proprietorship
  • 5.6 Partnership, corporations, Limited Liability company, Pitching Business Ideas
  • 5.7 Importance of Networking, Exit options: Evaluating opportunities for acquisition; Growth financing, Scalability & efficiency improvements
  • 6.1 Introduction to Intellectual Property Rights, Kinds of Intellectual Property Rights
  • 6.2 Patent Act 1970, Patentability criteria, Rights of patentee
  • 6.3 Procedure for granting a patent and obtaining patents, Transfer of patent rights
  • 6.4 Infringement, International Regime Relating to IPR, RIPS and other Treaties (WIPO, WTO, GATTS)
  • 6.5 Copyright Act, 1957, Procedure of obtaining copyright, Introduction to Trademarks
  • 6.6 Kinds of Trademarks, Registration of Trademark

Engineering Exploration 2

Course Overview

  • 1.1 Principles of a good design, User Centered Design
  • 1.2 Typography, Color Theory, Grid system, Imagery and Iconography
  • 1.3 Interaction Design, Micro interaction, Responsive design
  • 1.4 Animation and transitions, Usability testing, A/B Testing
  • 1.5 User Testing, Prototyping and Wireframing
  • 2.1 Python Overview: Variables, functions, loops, conditional statements
  • 2.2 Introduction to Raspberry Pi, Different boards of Raspberry Pi
  • 2.3 OS basics, working with Raspberry Pi Pico and Raspberry Pi 4 board
  • 2.4 Flashing Raspbian OS on SD Card, Interfacing Raspberry Pi with external devices (LED, Push button, sensors, touch screen, Pi Camera)
  • 2.5 IoT Fundamentals, Designing IoT applications using Raspberry Pi board
  • 3.1 Introduction to Version Control, Installing Git on local machine
  • 3.2 Git repositories, basic Git commands, branching and merging, from local to remote repository
  • 3.3 Understanding GitHub interface, Understanding Forks and Pull requests
  • 3.4 Opening and Closing Issues, Collaboration, GitHub Actions: an overview
  • 4.1 Introduction to data visualization, installing Tableau on local machine
  • 4.2 Understanding Tableau terminology and workspace
  • 4.3 Connecting to different data sources, sorting, filtering, and grouping data, creating different charts on Tableau
  • 4.4 Basic calculations in Tableau, build interactive dashboards, share, and publish visualizations
  • 5.1 Introduction to Six Sigma, Six Sigma Philosophy
  • 5.2 DMAIC (Design, Measure, Analyze, Improve, Control), Key Concepts and Terminologies
  • 5.3 Six Sigma Tools and Techniques, Understanding Lean, Combining Lean and Six Sigma
  • 5.4 Benefits and Challenges of Six Sigma, Six Sigma applications in different sectors
  • 6.1 Ethical considerations in Engineering Design
  • 6.2 Understanding Ethical Dilemmas and Decision Making
  • 6.3 Case Studies of Ethical Issues in Design, Codes of Conduct and Professional Standards
  • 6.4 Sustainability and Sustainable Development Goals, Three Pillars of Sustainability

Course Outcomes

  1. Develop new ways of creative thinking and learn the innovation cycle of design thinking process for developing innovative products.
  2. Propose real-time innovative engineering product design and choose appropriate frameworks, strategies, and techniques during prototype development.
  3. Comprehend the art of Project Management and its associated best practices.
  4. Develop entrepreneurial mind set and skills through case studies and business stimulations and become aware about the Intellectual Property Rights.
  1. Develop new ways of creative thinking and learn the innovation cycle of design thinking process for developing innovative products.
  2. Propose real-time innovative engineering product design and choose appropriate frameworks, strategies, and techniques during prototype development.
  3. Comprehend the art of Project Management and its associated best practices.
  4. Develop entrepreneurial mind set and skills through case studies and business stimulations and become aware about the Intellectual Property Rights.